Adapting eye gaze script, moving to new multi-face interface, a bug fix in rotation conversion

This commit is contained in:
Tadas Baltrusaitis
2018-02-27 08:08:02 +00:00
parent f2b510dd42
commit aa2b0c9def
16 changed files with 266 additions and 133 deletions

View File

@@ -60,10 +60,12 @@ namespace Utilities
bool Open(std::string output_file_name, bool is_sequence, bool output_2D_landmarks, bool output_3D_landmarks, bool output_model_params, bool output_pose, bool output_AUs, bool output_gaze,
int num_face_landmarks, int num_model_modes, int num_eye_landmarks, const std::vector<std::string>& au_names_class, const std::vector<std::string>& au_names_reg);
bool isOpen() const { return output_file.is_open(); }
// Closing the file and cleaning up
void Close();
void WriteLine(int observation_count, double time_stamp, bool landmark_detection_success, float landmark_confidence,
void WriteLine(int face_id, int frame_num, double time_stamp, bool landmark_detection_success, double landmark_confidence,
const cv::Mat_<float>& landmarks_2D, const cv::Mat_<float>& landmarks_3D, const cv::Mat_<float>& pdm_model_params, const cv::Vec6f& rigid_shape_params, cv::Vec6f& pose_estimate,
const cv::Point3f& gazeDirection0, const cv::Point3f& gazeDirection1, const cv::Vec2f& gaze_angle, const std::vector<cv::Point2f>& eye_landmarks2d, const std::vector<cv::Point3f>& eye_landmarks3d,
const std::vector<std::pair<std::string, double> >& au_intensities, const std::vector<std::pair<std::string, double> >& au_occurences);