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https://gitcode.com/gh_mirrors/ope/OpenFace.git
synced 2026-02-01 13:10:21 +00:00
Some more bug fixes with visualization and recording. Creating a metafile for recorded data.
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@@ -109,23 +109,26 @@ void Visualizer::SetObservationHOG(const cv::Mat_<double>& hog_descriptor, int n
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void Visualizer::SetObservationLandmarks(const cv::Mat_<double>& landmarks_2D, double confidence, bool success, const cv::Mat_<int>& visibilities)
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{
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// Draw 2D landmarks on the image
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int n = landmarks_2D.rows / 2;
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// Drawing feature points
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for (int i = 0; i < n; ++i)
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if(confidence > visualisation_boundary)
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{
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if (visibilities.empty() || visibilities.at<int>(i))
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// Draw 2D landmarks on the image
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int n = landmarks_2D.rows / 2;
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// Drawing feature points
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for (int i = 0; i < n; ++i)
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{
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cv::Point featurePoint(cvRound(landmarks_2D.at<double>(i) * (double)draw_multiplier), cvRound(landmarks_2D.at<double>(i + n) * (double)draw_multiplier));
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if (visibilities.empty() || visibilities.at<int>(i))
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{
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cv::Point featurePoint(cvRound(landmarks_2D.at<double>(i) * (double)draw_multiplier), cvRound(landmarks_2D.at<double>(i + n) * (double)draw_multiplier));
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// A rough heuristic for drawn point size
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int thickness = (int)std::ceil(3.0* ((double)captured_image.cols) / 640.0);
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int thickness_2 = (int)std::ceil(1.0* ((double)captured_image.cols) / 640.0);
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// A rough heuristic for drawn point size
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int thickness = (int)std::ceil(3.0* ((double)captured_image.cols) / 640.0);
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int thickness_2 = (int)std::ceil(1.0* ((double)captured_image.cols) / 640.0);
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cv::circle(captured_image, featurePoint, 1 * draw_multiplier, cv::Scalar(0, 0, 255), thickness, CV_AA, draw_shiftbits);
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cv::circle(captured_image, featurePoint, 1 * draw_multiplier, cv::Scalar(255, 0, 0), thickness_2, CV_AA, draw_shiftbits);
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cv::circle(captured_image, featurePoint, 1 * draw_multiplier, cv::Scalar(0, 0, 255), thickness, CV_AA, draw_shiftbits);
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cv::circle(captured_image, featurePoint, 1 * draw_multiplier, cv::Scalar(255, 0, 0), thickness_2, CV_AA, draw_shiftbits);
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}
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}
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}
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}
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@@ -133,7 +136,7 @@ void Visualizer::SetObservationLandmarks(const cv::Mat_<double>& landmarks_2D, d
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void Visualizer::SetObservationPose(const cv::Vec6d& pose, double confidence)
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{
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double visualisation_boundary = 0.4;
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// Only draw if the reliability is reasonable, the value is slightly ad-hoc
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if (confidence > visualisation_boundary)
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@@ -154,78 +157,79 @@ void Visualizer::SetObservationPose(const cv::Vec6d& pose, double confidence)
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}
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// Eye gaze infomration drawing, first of eye landmarks then of gaze
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void Visualizer::SetObservationGaze(const cv::Point3f& gaze_direction0, const cv::Point3f& gaze_direction1, const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks2d, const std::vector<cv::Point3d>& eye_landmarks3d)
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void Visualizer::SetObservationGaze(const cv::Point3f& gaze_direction0, const cv::Point3f& gaze_direction1, const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks2d, const std::vector<cv::Point3d>& eye_landmarks3d, double confidence)
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{
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if (eye_landmarks2d.size() > 0)
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if(confidence > visualisation_boundary)
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{
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// First draw the eye region landmarks
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for (size_t i = 0; i < eye_landmarks2d.size(); ++i)
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if (eye_landmarks2d.size() > 0)
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{
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cv::Point featurePoint(cvRound(eye_landmarks2d[i].x * (double)draw_multiplier), cvRound(eye_landmarks2d[i].y * (double)draw_multiplier));
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// First draw the eye region landmarks
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for (size_t i = 0; i < eye_landmarks2d.size(); ++i)
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{
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cv::Point featurePoint(cvRound(eye_landmarks2d[i].x * (double)draw_multiplier), cvRound(eye_landmarks2d[i].y * (double)draw_multiplier));
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// A rough heuristic for drawn point size
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int thickness = 1;
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int thickness_2 = 1;
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// A rough heuristic for drawn point size
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int thickness = 1;
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int thickness_2 = 1;
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size_t next_point = i + 1;
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if (i == 7)
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next_point = 0;
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if (i == 19)
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next_point = 8;
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if (i == 27)
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next_point = 20;
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size_t next_point = i + 1;
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if (i == 7)
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next_point = 0;
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if (i == 19)
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next_point = 8;
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if (i == 27)
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next_point = 20;
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if (i == 7 + 28)
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next_point = 0 + 28;
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if (i == 19 + 28)
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next_point = 8 + 28;
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if (i == 27 + 28)
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next_point = 20 + 28;
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if (i == 7 + 28)
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next_point = 0 + 28;
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if (i == 19 + 28)
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next_point = 8 + 28;
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if (i == 27 + 28)
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next_point = 20 + 28;
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cv::Point nextFeaturePoint(cvRound(eye_landmarks2d[next_point].x * (double)draw_multiplier), cvRound(eye_landmarks2d[next_point].y * (double)draw_multiplier));
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if ((i < 28 && (i < 8 || i > 19)) || (i >= 28 && (i < 8 + 28 || i > 19 + 28)))
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cv::line(captured_image, featurePoint, nextFeaturePoint, cv::Scalar(255, 0, 0), thickness_2, CV_AA, draw_shiftbits);
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else
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cv::line(captured_image, featurePoint, nextFeaturePoint, cv::Scalar(0, 0, 255), thickness_2, CV_AA, draw_shiftbits);
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cv::Point nextFeaturePoint(cvRound(eye_landmarks2d[next_point].x * (double)draw_multiplier), cvRound(eye_landmarks2d[next_point].y * (double)draw_multiplier));
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if ((i < 28 && (i < 8 || i > 19)) || (i >= 28 && (i < 8 + 28 || i > 19 + 28)))
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cv::line(captured_image, featurePoint, nextFeaturePoint, cv::Scalar(255, 0, 0), thickness_2, CV_AA, draw_shiftbits);
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else
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cv::line(captured_image, featurePoint, nextFeaturePoint, cv::Scalar(0, 0, 255), thickness_2, CV_AA, draw_shiftbits);
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}
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// Now draw the gaze lines themselves
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cv::Mat cameraMat = (cv::Mat_<double>(3, 3) << fx, 0, cx, 0, fy, cy, 0, 0, 0);
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// Grabbing the pupil location, to draw eye gaze need to know where the pupil is
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cv::Point3d pupil_left(0, 0, 0);
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cv::Point3d pupil_right(0, 0, 0);
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for (size_t i = 0; i < 8; ++i)
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{
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pupil_left = pupil_left + eye_landmarks3d[i];
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pupil_right = pupil_right + eye_landmarks3d[i + eye_landmarks3d.size()/2];
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}
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pupil_left = pupil_left / 8;
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pupil_right = pupil_right / 8;
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std::vector<cv::Point3d> points_left;
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points_left.push_back(cv::Point3d(pupil_left));
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points_left.push_back(cv::Point3d(pupil_left + cv::Point3d(gaze_direction0)*50.0));
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std::vector<cv::Point3d> points_right;
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points_right.push_back(cv::Point3d(pupil_right));
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points_right.push_back(cv::Point3d(pupil_right + cv::Point3d(gaze_direction1)*50.0));
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cv::Mat_<double> proj_points;
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cv::Mat_<double> mesh_0 = (cv::Mat_<double>(2, 3) << points_left[0].x, points_left[0].y, points_left[0].z, points_left[1].x, points_left[1].y, points_left[1].z);
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Project(proj_points, mesh_0, fx, fy, cx, cy);
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cv::line(captured_image, cv::Point(cvRound(proj_points.at<double>(0, 0) * (double)draw_multiplier), cvRound(proj_points.at<double>(0, 1) * (double)draw_multiplier)),
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cv::Point(cvRound(proj_points.at<double>(1, 0) * (double)draw_multiplier), cvRound(proj_points.at<double>(1, 1) * (double)draw_multiplier)), cv::Scalar(110, 220, 0), 2, CV_AA, draw_shiftbits);
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cv::Mat_<double> mesh_1 = (cv::Mat_<double>(2, 3) << points_right[0].x, points_right[0].y, points_right[0].z, points_right[1].x, points_right[1].y, points_right[1].z);
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Project(proj_points, mesh_1, fx, fy, cx, cy);
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cv::line(captured_image, cv::Point(cvRound(proj_points.at<double>(0, 0) * (double)draw_multiplier), cvRound(proj_points.at<double>(0, 1) * (double)draw_multiplier)),
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cv::Point(cvRound(proj_points.at<double>(1, 0) * (double)draw_multiplier), cvRound(proj_points.at<double>(1, 1) * (double)draw_multiplier)), cv::Scalar(110, 220, 0), 2, CV_AA, draw_shiftbits);
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}
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// Now draw the gaze lines themselves
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cv::Mat cameraMat = (cv::Mat_<double>(3, 3) << fx, 0, cx, 0, fy, cy, 0, 0, 0);
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// Grabbing the pupil location, to draw eye gaze need to know where the pupil is
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cv::Point3d pupil_left(0, 0, 0);
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cv::Point3d pupil_right(0, 0, 0);
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for (size_t i = 0; i < 8; ++i)
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{
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pupil_left = pupil_left + eye_landmarks3d[i];
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pupil_right = pupil_right + eye_landmarks3d[i + eye_landmarks3d.size()/2];
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}
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pupil_left = pupil_left / 8;
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pupil_right = pupil_right / 8;
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std::vector<cv::Point3d> points_left;
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points_left.push_back(cv::Point3d(pupil_left));
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points_left.push_back(cv::Point3d(pupil_left + cv::Point3d(gaze_direction0)*50.0));
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std::vector<cv::Point3d> points_right;
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points_right.push_back(cv::Point3d(pupil_right));
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points_right.push_back(cv::Point3d(pupil_right + cv::Point3d(gaze_direction1)*50.0));
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cv::Mat_<double> proj_points;
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cv::Mat_<double> mesh_0 = (cv::Mat_<double>(2, 3) << points_left[0].x, points_left[0].y, points_left[0].z, points_left[1].x, points_left[1].y, points_left[1].z);
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Project(proj_points, mesh_0, fx, fy, cx, cy);
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cv::line(captured_image, cv::Point(cvRound(proj_points.at<double>(0, 0) * (double)draw_multiplier), cvRound(proj_points.at<double>(0, 1) * (double)draw_multiplier)),
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cv::Point(cvRound(proj_points.at<double>(1, 0) * (double)draw_multiplier), cvRound(proj_points.at<double>(1, 1) * (double)draw_multiplier)), cv::Scalar(110, 220, 0), 2, CV_AA, draw_shiftbits);
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cv::Mat_<double> mesh_1 = (cv::Mat_<double>(2, 3) << points_right[0].x, points_right[0].y, points_right[0].z, points_right[1].x, points_right[1].y, points_right[1].z);
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Project(proj_points, mesh_1, fx, fy, cx, cy);
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cv::line(captured_image, cv::Point(cvRound(proj_points.at<double>(0, 0) * (double)draw_multiplier), cvRound(proj_points.at<double>(0, 1) * (double)draw_multiplier)),
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cv::Point(cvRound(proj_points.at<double>(1, 0) * (double)draw_multiplier), cvRound(proj_points.at<double>(1, 1) * (double)draw_multiplier)), cv::Scalar(110, 220, 0), 2, CV_AA, draw_shiftbits);
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}
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}
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void Visualizer::ShowObservation()
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