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https://gitcode.com/gh_mirrors/ope/OpenFace.git
synced 2026-05-14 19:27:56 +00:00
Continuing towards visualizer integration and 3D eye landmark inclusion in output. Cleanup of rotation conversion in unilities
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@@ -91,6 +91,19 @@ bool RecorderCSV::Open(std::string output_file_name, bool is_sequence, bool outp
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{
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output_file << ", eye_lmk_y_" << i;
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}
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for (int i = 0; i < num_eye_landmarks; ++i)
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{
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output_file << ", eye_lmk_X_" << i;
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}
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for (int i = 0; i < num_eye_landmarks; ++i)
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{
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output_file << ", eye_lmk_Y_" << i;
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}
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for (int i = 0; i < num_eye_landmarks; ++i)
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{
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output_file << ", eye_lmk_Z_" << i;
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}
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}
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if (output_pose)
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@@ -160,7 +173,7 @@ bool RecorderCSV::Open(std::string output_file_name, bool is_sequence, bool outp
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// TODO check if the stream is open
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void RecorderCSV::WriteLine(int observation_count, double time_stamp, bool landmark_detection_success, double landmark_confidence,
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const cv::Mat_<double>& landmarks_2D, const cv::Mat_<double>& landmarks_3D, const cv::Mat_<double>& pdm_model_params, const cv::Vec6d& rigid_shape_params, cv::Vec6d& pose_estimate,
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const cv::Point3f& gazeDirection0, const cv::Point3f& gazeDirection1, const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks,
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const cv::Point3f& gazeDirection0, const cv::Point3f& gazeDirection1, const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks2d, const std::vector<cv::Point3d>& eye_landmarks3d,
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const std::vector<std::pair<std::string, double> >& au_intensities, const std::vector<std::pair<std::string, double> >& au_occurences)
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{
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@@ -188,15 +201,31 @@ void RecorderCSV::WriteLine(int observation_count, double time_stamp, bool landm
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output_file << ", " << gaze_angle[0] << ", " << gaze_angle[1];
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// Output the 2D eye landmarks
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for (auto eye_lmk : eye_landmarks)
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for (auto eye_lmk : eye_landmarks2d)
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{
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output_file << ", " << eye_lmk.x;
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}
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for (auto eye_lmk : eye_landmarks)
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for (auto eye_lmk : eye_landmarks2d)
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{
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output_file << ", " << eye_lmk.y;
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}
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// Output the 3D eye landmarks
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for (auto eye_lmk : eye_landmarks3d)
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{
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output_file << ", " << eye_lmk.x;
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}
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for (auto eye_lmk : eye_landmarks3d)
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{
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output_file << ", " << eye_lmk.y;
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}
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for (auto eye_lmk : eye_landmarks3d)
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{
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output_file << ", " << eye_lmk.z;
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}
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}
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// Output the estimated head pose
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