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Continuing towards visualizer integration and 3D eye landmark inclusion in output. Cleanup of rotation conversion in unilities
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@@ -259,12 +259,13 @@ void RecorderOpenFace::SetObservationActionUnits(const std::vector<std::pair<std
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}
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void RecorderOpenFace::SetObservationGaze(const cv::Point3f& gaze_direction0, const cv::Point3f& gaze_direction1,
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const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks)
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const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks2D, const std::vector<cv::Point3d>& eye_landmarks3D)
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{
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this->gaze_direction0 = gaze_direction0;
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this->gaze_direction1 = gaze_direction1;
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this->gaze_angle = gaze_angle;
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this->eye_landmarks = eye_landmarks;
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this->eye_landmarks2D = eye_landmarks2D;
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this->eye_landmarks3D = eye_landmarks3D;
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}
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RecorderOpenFace::~RecorderOpenFace()
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