Continuing towards visualizer integration and 3D eye landmark inclusion in output. Cleanup of rotation conversion in unilities

This commit is contained in:
Tadas Baltrusaitis
2017-11-11 21:13:29 +00:00
parent e636b4ca7c
commit e1c260eee6
10 changed files with 195 additions and 61 deletions

View File

@@ -259,12 +259,13 @@ void RecorderOpenFace::SetObservationActionUnits(const std::vector<std::pair<std
}
void RecorderOpenFace::SetObservationGaze(const cv::Point3f& gaze_direction0, const cv::Point3f& gaze_direction1,
const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks)
const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks2D, const std::vector<cv::Point3d>& eye_landmarks3D)
{
this->gaze_direction0 = gaze_direction0;
this->gaze_direction1 = gaze_direction1;
this->gaze_angle = gaze_angle;
this->eye_landmarks = eye_landmarks;
this->eye_landmarks2D = eye_landmarks2D;
this->eye_landmarks3D = eye_landmarks3D;
}
RecorderOpenFace::~RecorderOpenFace()