mirror of
https://gitcode.com/GitHub_Trending/ji/jitsi-meet.git
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* Added sounds for reactions * Updated reactions list * Added reactions to sound settings * Added support for multiple sounds * Added feature flag for sounds * Updated sound settings Moved reactions toggle at the top of the list * Added disable reaction sounds notification * Added reaction button zoom for burst intensity * Fixed raise hand sound * Fixed register sounds for reactions * Changed boo emoji * Updated sounds * Fixed lint errors * Fixed reaction sounds file names * Fix raise hand sound Play sound only on raise hand not on lower hand * Fixed types for sound constants * Fixed type for raise hand sound constant
105 lines
2.2 KiB
JavaScript
105 lines
2.2 KiB
JavaScript
// @flow
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import { ReducerRegistry } from '../base/redux';
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import {
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TOGGLE_REACTIONS_VISIBLE,
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SET_REACTION_QUEUE,
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ADD_REACTION_BUFFER,
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FLUSH_REACTION_BUFFER,
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SHOW_SOUNDS_NOTIFICATION
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} from './actionTypes';
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/**
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* Returns initial state for reactions' part of Redux store.
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*
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* @private
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* @returns {{
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* visible: boolean,
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* message: string,
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* timeoutID: number,
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* queue: Array,
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* notificationDisplayed: boolean
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* }}
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*/
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function _getInitialState() {
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return {
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/**
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* The indicator that determines whether the reactions menu is visible.
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*
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* @type {boolean}
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*/
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visible: false,
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/**
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* An array that contains the reactions buffer to be sent.
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*
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* @type {Array}
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*/
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buffer: [],
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/**
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* A number, non-zero value which identifies the timer created by a call
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* to setTimeout().
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*
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* @type {number|null}
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*/
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timeoutID: null,
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/**
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* The array of reactions to animate
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*
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* @type {Array}
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*/
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queue: [],
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/**
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* Whether or not the disable reaction sounds notification was shown
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*/
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notificationDisplayed: false
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};
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}
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ReducerRegistry.register(
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'features/reactions',
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(state: Object = _getInitialState(), action: Object) => {
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switch (action.type) {
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case TOGGLE_REACTIONS_VISIBLE:
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return {
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...state,
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visible: !state.visible
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};
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case ADD_REACTION_BUFFER:
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return {
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...state,
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buffer: action.buffer,
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timeoutID: action.timeoutID
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};
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case FLUSH_REACTION_BUFFER:
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return {
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...state,
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buffer: [],
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timeoutID: null
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};
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case SET_REACTION_QUEUE: {
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return {
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...state,
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queue: action.value
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};
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}
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case SHOW_SOUNDS_NOTIFICATION: {
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return {
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...state,
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notificationDisplayed: true
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};
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}
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}
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return state;
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});
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