Files
jitsi-meet/resources/prosody-plugins/mod_muc_lobby_rooms.lua
damencho a76f9d548b feat: Move to use cjson everywhere.
We were using prosody,util.json and cjson at the same time, but the latter is more performant.
Adds some error handling which were missing with the prosody util json one.
2024-04-05 11:26:51 -05:00

661 lines
26 KiB
Lua

-- This module added under the main virtual host domain
-- It needs a lobby muc component
--
-- VirtualHost "jitmeet.example.com"
-- modules_enabled = {
-- "muc_lobby_rooms"
-- }
-- lobby_muc = "lobby.jitmeet.example.com"
-- main_muc = "conference.jitmeet.example.com"
--
-- Component "lobby.jitmeet.example.com" "muc"
-- storage = "memory"
-- muc_room_cache_size = 1000
-- restrict_room_creation = true
-- muc_room_locking = false
-- muc_room_default_public_jids = true
--
-- we use async to detect Prosody 0.10 and earlier
local have_async = pcall(require, 'util.async');
if not have_async then
module:log('warn', 'Lobby rooms will not work with Prosody version 0.10 or less.');
return;
end
module:depends("jitsi_session");
local jid_split = require 'util.jid'.split;
local jid_bare = require 'util.jid'.bare;
local jid_prep = require "util.jid".prep;
local jid_resource = require "util.jid".resource;
local resourceprep = require "util.encodings".stringprep.resourceprep;
local json = require 'cjson.safe';
local filters = require 'util.filters';
local st = require 'util.stanza';
local muc_util = module:require "muc/util";
local valid_affiliations = muc_util.valid_affiliations;
local MUC_NS = 'http://jabber.org/protocol/muc';
local MUC_USER_NS = 'http://jabber.org/protocol/muc#user';
local DISCO_INFO_NS = 'http://jabber.org/protocol/disco#info';
local DISPLAY_NAME_REQUIRED_FEATURE = 'http://jitsi.org/protocol/lobbyrooms#displayname_required';
local LOBBY_IDENTITY_TYPE = 'lobbyrooms';
local NOTIFY_JSON_MESSAGE_TYPE = 'lobby-notify';
local NOTIFY_LOBBY_ENABLED = 'LOBBY-ENABLED';
local NOTIFY_LOBBY_ACCESS_GRANTED = 'LOBBY-ACCESS-GRANTED';
local NOTIFY_LOBBY_ACCESS_DENIED = 'LOBBY-ACCESS-DENIED';
local util = module:require "util";
local ends_with = util.ends_with;
local get_room_by_name_and_subdomain = util.get_room_by_name_and_subdomain;
local is_healthcheck_room = util.is_healthcheck_room;
local presence_check_status = util.presence_check_status;
local process_host_module = util.process_host_module;
local main_muc_component_config = module:get_option_string('main_muc');
if main_muc_component_config == nil then
module:log('error', 'lobby not enabled missing main_muc config');
return ;
end
local lobby_muc_component_config = module:get_option_string('lobby_muc');
if lobby_muc_component_config == nil then
module:log('error', 'lobby not enabled missing lobby_muc config');
return ;
end
local whitelist;
local check_display_name_required;
local function load_config()
whitelist = module:get_option_set('muc_lobby_whitelist', {});
check_display_name_required
= module:get_option_boolean('muc_lobby_check_display_name_required', true);
end
load_config();
local lobby_muc_service;
local main_muc_service;
function broadcast_json_msg(room, from, json_msg)
json_msg.type = NOTIFY_JSON_MESSAGE_TYPE;
local occupant = room:get_occupant_by_real_jid(from);
if occupant then
local json_msg_str, error = json.encode(json_msg);
if not json_msg_str then
module:log('error', 'Error broadcasting message room:%s', room.jid, error);
return;
end
room:broadcast_message(
st.message({ type = 'groupchat', from = occupant.nick })
:tag('json-message', {xmlns='http://jitsi.org/jitmeet'})
:text(json_msg_str):up());
end
end
-- Sends a json message notifying for lobby enabled/disable
-- the message from is the actor that did the operation
function notify_lobby_enabled(room, actor, value)
broadcast_json_msg(room, actor, {
event = NOTIFY_LOBBY_ENABLED,
value = value
});
end
-- Sends a json message notifying that the jid was granted/denied access in lobby
-- the message from is the actor that did the operation
function notify_lobby_access(room, actor, jid, display_name, granted)
local notify_json = {
value = jid,
name = display_name
};
if granted then
notify_json.event = NOTIFY_LOBBY_ACCESS_GRANTED;
else
notify_json.event = NOTIFY_LOBBY_ACCESS_DENIED;
end
broadcast_json_msg(room, actor, notify_json);
end
function filter_stanza(stanza)
if not stanza.attr or not stanza.attr.from or not main_muc_service or not lobby_muc_service then
return stanza;
end
-- Allow self-presence (code=110)
local node, from_domain = jid_split(stanza.attr.from);
if from_domain == lobby_muc_component_config then
if stanza.name == 'presence' then
local muc_x = stanza:get_child('x', MUC_NS..'#user');
if not muc_x or presence_check_status(muc_x, '110') then
return stanza;
end
local lobby_room_jid = jid_bare(stanza.attr.from);
local lobby_room = lobby_muc_service.get_room_from_jid(lobby_room_jid);
if not lobby_room then
module:log('warn', 'No lobby room found %s', lobby_room_jid);
return stanza;
end
-- check is an owner, only owners can receive the presence
-- do not forward presence of owners (other than unavailable)
local room = main_muc_service.get_room_from_jid(jid_bare(node .. '@' .. main_muc_component_config));
local item = muc_x:get_child('item');
if not room
or stanza.attr.type == 'unavailable'
or (room.get_affiliation(room, stanza.attr.to) == 'owner'
and room.get_affiliation(room, item.attr.jid) ~= 'owner') then
return stanza;
end
local is_to_moderator = lobby_room:get_affiliation(stanza.attr.to) == 'owner';
local from_occupant = lobby_room:get_occupant_by_nick(stanza.attr.from);
if not from_occupant then
if is_to_moderator then
return stanza;
end
module:log('warn', 'No lobby occupant found %s', stanza.attr.from);
return nil;
end
local from_real_jid;
for real_jid in from_occupant:each_session() do
from_real_jid = real_jid;
end
if is_to_moderator and lobby_room:get_affiliation(from_real_jid) ~= 'owner' then
return stanza;
end
elseif stanza.name == 'iq' and stanza:get_child('query', DISCO_INFO_NS) then
-- allow disco info from the lobby component
return stanza;
elseif stanza.name == 'message' then
-- allow messages to or from moderator
local lobby_room_jid = jid_bare(stanza.attr.from);
local lobby_room = lobby_muc_service.get_room_from_jid(lobby_room_jid);
if not lobby_room then
module:log('warn', 'No lobby room found %s', stanza.attr.from);
return nil;
end
local is_to_moderator = lobby_room:get_affiliation(stanza.attr.to) == 'owner';
local from_occupant = lobby_room:get_occupant_by_nick(stanza.attr.from);
local from_real_jid;
if from_occupant then
for real_jid in from_occupant:each_session() do
from_real_jid = real_jid;
end
end
local is_from_moderator = lobby_room:get_affiliation(from_real_jid) == 'owner';
if is_to_moderator or is_from_moderator then
return stanza;
end
return nil;
end
return nil;
else
return stanza;
end
end
function filter_session(session)
-- domain mapper is filtering on default priority 0, and we need it after that
filters.add_filter(session, 'stanzas/out', filter_stanza, -1);
end
-- actor can be null if called from backend (another module using hook create-lobby-room)
function attach_lobby_room(room, actor)
local node = jid_split(room.jid);
local lobby_room_jid = node .. '@' .. lobby_muc_component_config;
if not lobby_muc_service.get_room_from_jid(lobby_room_jid) then
local new_room = lobby_muc_service.create_room(lobby_room_jid);
-- set persistent the lobby room to avoid it to be destroyed
-- there are cases like when selecting new moderator after the current one leaves
-- which can leave the room with no occupants and it will be destroyed and we want to
-- avoid lobby destroy while it is enabled
new_room:set_persistent(true);
module:log("info","Lobby room jid = %s created from:%s", lobby_room_jid, actor);
new_room.main_room = room;
room._data.lobbyroom = new_room.jid;
room:save(true);
return true
end
return false
end
-- destroys lobby room for the supplied main room
function destroy_lobby_room(room, newjid, message)
if not message then
message = 'Lobby room closed.';
end
if lobby_muc_service and room and room._data.lobbyroom then
local lobby_room_obj = lobby_muc_service.get_room_from_jid(room._data.lobbyroom);
if lobby_room_obj then
lobby_room_obj:set_persistent(false);
lobby_room_obj:destroy(newjid, message);
end
room._data.lobbyroom = nil;
end
end
-- This is a copy of the function(handle_admin_query_set_command) from prosody 12 (d7857ef7843a)
function handle_admin_query_set_command_item(self, origin, stanza, item)
if not item then
origin.send(st.error_reply(stanza, "cancel", "bad-request"));
return true;
end
if item.attr.jid then -- Validate provided JID
item.attr.jid = jid_prep(item.attr.jid);
if not item.attr.jid then
origin.send(st.error_reply(stanza, "modify", "jid-malformed"));
return true;
elseif jid_resource(item.attr.jid) then
origin.send(st.error_reply(stanza, "modify", "jid-malformed", "Bare JID expected, got full JID"));
return true;
end
end
if item.attr.nick then -- Validate provided nick
item.attr.nick = resourceprep(item.attr.nick);
if not item.attr.nick then
origin.send(st.error_reply(stanza, "modify", "jid-malformed", "invalid nickname"));
return true;
end
end
if not item.attr.jid and item.attr.nick then
-- COMPAT Workaround for Miranda sending 'nick' instead of 'jid' when changing affiliation
local occupant = self:get_occupant_by_nick(self.jid.."/"..item.attr.nick);
if occupant then item.attr.jid = occupant.bare_jid; end
elseif item.attr.role and not item.attr.nick and item.attr.jid then
-- Role changes should use nick, but we have a JID so pull the nick from that
local nick = self:get_occupant_jid(item.attr.jid);
if nick then item.attr.nick = jid_resource(nick); end
end
local actor = stanza.attr.from;
local reason = item:get_child_text("reason");
local success, errtype, err
if item.attr.affiliation and item.attr.jid and not item.attr.role then
local registration_data;
if item.attr.nick then
local room_nick = self.jid.."/"..item.attr.nick;
local existing_occupant = self:get_occupant_by_nick(room_nick);
if existing_occupant and existing_occupant.bare_jid ~= item.attr.jid then
module:log("debug", "Existing occupant for %s: %s does not match %s", room_nick, existing_occupant.bare_jid, item.attr.jid);
self:set_role(true, room_nick, nil, "This nickname is reserved");
end
module:log("debug", "Reserving %s for %s (%s)", item.attr.nick, item.attr.jid, item.attr.affiliation);
registration_data = { reserved_nickname = item.attr.nick };
end
success, errtype, err = self:set_affiliation(actor, item.attr.jid, item.attr.affiliation, reason, registration_data);
elseif item.attr.role and item.attr.nick and not item.attr.affiliation then
success, errtype, err = self:set_role(actor, self.jid.."/"..item.attr.nick, item.attr.role, reason);
else
success, errtype, err = nil, "cancel", "bad-request";
end
self:save(true);
if not success then
origin.send(st.error_reply(stanza, errtype, err));
else
origin.send(st.reply(stanza));
end
end
-- this is extracted from prosody to handle multiple invites
function handle_mediated_invite(room, origin, stanza, payload, host_module)
local invitee = jid_prep(payload.attr.to);
if not invitee then
origin.send(st.error_reply(stanza, "cancel", "jid-malformed"));
return true;
elseif host_module:fire_event("muc-pre-invite", {room = room, origin = origin, stanza = stanza}) then
return true;
end
local invite = muc_util.filter_muc_x(st.clone(stanza));
invite.attr.from = room.jid;
invite.attr.to = invitee;
invite:tag('x', { xmlns = MUC_USER_NS })
:tag('invite', {from = stanza.attr.from;})
:tag('reason'):text(payload:get_child_text("reason")):up()
:up()
:up();
if not host_module:fire_event("muc-invite", {room = room, stanza = invite, origin = origin, incoming = stanza}) then
local join = invite:get_child('x', MUC_USER_NS);
-- make sure we filter password added by any module
if join then
local password = join:get_child('password');
if password then
join:maptags(
function(tag)
for k, v in pairs(tag) do
if k == 'name' and v == 'password' then
return nil
end
end
return tag
end
);
end
end
room:route_stanza(invite);
end
return true;
end
local prosody_overrides = {
-- handle multiple items at once
handle_admin_query_set_command = function(self, origin, stanza)
for i=1,#stanza.tags[1] do
if handle_admin_query_set_command_item(self, origin, stanza, stanza.tags[1].tags[i]) then
return true;
end
end
return true;
end,
-- this is extracted from prosody to handle multiple invites
handle_message_to_room = function(room, origin, stanza, host_module)
local type = stanza.attr.type;
if type == nil or type == "normal" then
local x = stanza:get_child("x", MUC_USER_NS);
if x then
local handled = false;
for _, payload in pairs(x.tags) do
if payload ~= nil and payload.name == "invite" and payload.attr.to then
handled = true;
handle_mediated_invite(room, origin, stanza, payload, host_module)
end
end
return handled;
end
end
end
};
-- operates on already loaded lobby muc module
function process_lobby_muc_loaded(lobby_muc, host_module)
module:log('debug', 'Lobby muc loaded');
lobby_muc_service = lobby_muc;
-- enable filtering presences in the lobby muc rooms
filters.add_filter_hook(filter_session);
-- Advertise lobbyrooms support on main domain so client can pick up the address and use it
module:add_identity('component', LOBBY_IDENTITY_TYPE, lobby_muc_component_config);
-- Tag the disco#info response with a feature that display name is required
-- when the conference name from the web request has a lobby enabled.
host_module:hook('host-disco-info-node', function (event)
local session, reply, node = event.origin, event.reply, event.node;
if node == LOBBY_IDENTITY_TYPE
and session.jitsi_web_query_room
and check_display_name_required then
local room = get_room_by_name_and_subdomain(session.jitsi_web_query_room, session.jitsi_web_query_prefix);
if room and room._data.lobbyroom then
reply:tag('feature', { var = DISPLAY_NAME_REQUIRED_FEATURE }):up();
end
end
event.exists = true;
end);
local room_mt = lobby_muc_service.room_mt;
-- we base affiliations (roles) in lobby muc component to be based on the roles in the main muc
room_mt.get_affiliation = function(room, jid)
if not room.main_room then
module:log('error', 'No main room(%s) for %s!', room.jid, jid);
return 'none';
end
-- moderators in main room are moderators here
local role = room.main_room.get_affiliation(room.main_room, jid);
if role then
return role;
end
return 'none';
end
-- listens for kicks in lobby room, 307 is the status for kick according to xep-0045
host_module:hook('muc-broadcast-presence', function (event)
local actor, occupant, room, x = event.actor, event.occupant, event.room, event.x;
if presence_check_status(x, '307') then
local display_name = occupant:get_presence():get_child_text(
'nick', 'http://jabber.org/protocol/nick');
-- we need to notify in the main room
notify_lobby_access(room.main_room, actor, occupant.nick, display_name, false);
end
end);
end
-- process or waits to process the lobby muc component
process_host_module(lobby_muc_component_config, function(host_module, host)
-- lobby muc component created
module:log('info', 'Lobby component loaded %s', host);
local muc_module = prosody.hosts[host].modules.muc;
if muc_module then
process_lobby_muc_loaded(muc_module, host_module);
else
module:log('debug', 'Will wait for muc to be available');
prosody.hosts[host].events.add_handler('module-loaded', function(event)
if (event.module == 'muc') then
process_lobby_muc_loaded(prosody.hosts[host].modules.muc, host_module);
end
end);
end
end);
-- process or waits to process the main muc component
process_host_module(main_muc_component_config, function(host_module, host)
main_muc_service = prosody.hosts[host].modules.muc;
-- hooks when lobby is enabled to create its room, only done here or by admin
host_module:hook('muc-config-submitted', function(event)
local actor, room = event.actor, event.room;
local actor_node = jid_split(actor);
if actor_node == 'focus' then
return;
end
local members_only = event.fields['muc#roomconfig_membersonly'] and true or nil;
if members_only then
local lobby_created = attach_lobby_room(room, actor);
if lobby_created then
module:fire_event('jitsi-lobby-enabled', { room = room; });
event.status_codes['104'] = true;
notify_lobby_enabled(room, actor, true);
end
elseif room._data.lobbyroom then
destroy_lobby_room(room, room.jid);
module:fire_event('jitsi-lobby-disabled', { room = room; });
notify_lobby_enabled(room, actor, false);
end
end);
host_module:hook('muc-room-destroyed',function(event)
local room = event.room;
if room._data.lobbyroom then
destroy_lobby_room(room, nil);
end
end);
host_module:hook('muc-disco#info', function (event)
local room = event.room;
if (room._data.lobbyroom and room:get_members_only()) then
table.insert(event.form, {
name = 'muc#roominfo_lobbyroom';
label = 'Lobby room jid';
value = '';
});
event.formdata['muc#roominfo_lobbyroom'] = room._data.lobbyroom;
end
end);
host_module:hook('muc-occupant-pre-join', function (event)
local occupant, room, stanza = event.occupant, event.room, event.stanza;
if is_healthcheck_room(room.jid) or not room:get_members_only() or ends_with(occupant.nick, '/focus') then
return;
end
local join = stanza:get_child('x', MUC_NS);
if not join then
return;
end
local invitee = event.stanza.attr.from;
local invitee_bare_jid = jid_bare(invitee);
local _, invitee_domain = jid_split(invitee);
local whitelistJoin = false;
-- whitelist participants
if whitelist:contains(invitee_domain) or whitelist:contains(invitee_bare_jid) then
whitelistJoin = true;
end
local password = join:get_child_text('password', MUC_NS);
if password and room:get_password() and password == room:get_password() then
whitelistJoin = true;
end
if whitelistJoin then
local affiliation = room:get_affiliation(invitee);
-- if it was already set to be whitelisted member
if not affiliation or affiliation == 'none' or affiliation == 'member' then
occupant.role = 'participant';
room:set_affiliation(true, invitee_bare_jid, 'member');
room:save_occupant(occupant);
return;
end
elseif room:get_password() then
local affiliation = room:get_affiliation(invitee);
-- if pre-approved and password is set for the room, add the password to allow joining
if affiliation == 'member' and not password then
join:tag('password', { xmlns = MUC_NS }):text(room:get_password());
end
end
-- Check for display name if missing return an error
local displayName = stanza:get_child_text('nick', 'http://jabber.org/protocol/nick');
if (not displayName or #displayName == 0) and not room._data.lobby_skip_display_name_check then
local reply = st.error_reply(stanza, 'modify', 'not-acceptable');
reply.tags[1].attr.code = '406';
reply:tag('displayname-required', { xmlns = 'http://jitsi.org/jitmeet', lobby = 'true' }):up():up();
event.origin.send(reply:tag('x', {xmlns = MUC_NS}));
return true;
end
-- we want to add the custom lobbyroom field to fill in the lobby room jid
local invitee = event.stanza.attr.from;
local affiliation = room:get_affiliation(invitee);
if not affiliation or affiliation == 'none' then
local reply = st.error_reply(stanza, 'auth', 'registration-required');
reply.tags[1].attr.code = '407';
if room._data.lobby_extra_reason then
reply:tag(room._data.lobby_extra_reason, { xmlns = 'http://jitsi.org/jitmeet' }):up();
end
reply:tag('lobbyroom', { xmlns = 'http://jitsi.org/jitmeet' }):text(room._data.lobbyroom):up():up();
-- TODO: Drop this tag at some point (when all mobile clients and jigasi are updated), as this violates the rfc
reply:tag('lobbyroom'):text(room._data.lobbyroom):up();
event.origin.send(reply:tag('x', {xmlns = MUC_NS}));
return true;
end
end, -4); -- the default hook on members_only module is on -5
-- listens for invites for participants to join the main room
host_module:hook('muc-invite', function(event)
local room, stanza = event.room, event.stanza;
local invitee = stanza.attr.to;
local from = stanza:get_child('x', MUC_USER_NS)
:get_child('invite').attr.from;
if lobby_muc_service and room._data.lobbyroom then
local lobby_room_obj = lobby_muc_service.get_room_from_jid(room._data.lobbyroom);
if lobby_room_obj then
local occupant = lobby_room_obj:get_occupant_by_real_jid(invitee);
if occupant then
local display_name = occupant:get_presence():get_child_text(
'nick', 'http://jabber.org/protocol/nick');
notify_lobby_access(room, from, occupant.nick, display_name, true);
end
end
end
end);
-- listen for admin set
for event_name, method in pairs {
-- Normal room interactions
["iq-set/bare/http://jabber.org/protocol/muc#admin:query"] = "handle_admin_query_set_command" ;
["message/bare"] = "handle_message_to_room" ;
-- Host room
["iq-set/host/http://jabber.org/protocol/muc#admin:query"] = "handle_admin_query_set_command" ;
["message/host"] = "handle_message_to_room" ;
} do
host_module:hook(event_name, function (event)
local origin, stanza = event.origin, event.stanza;
local room_jid = jid_bare(stanza.attr.to);
local room = get_room_from_jid(room_jid);
if room then
return prosody_overrides[method](room, origin, stanza, host_module);
end
end, 1) -- make sure we handle it before prosody that uses priority -2 for this
end
end);
function handle_create_lobby(event)
local room = event.room;
-- since this is called by backend rather than triggered by UI, we need to handle a few additional things:
-- 1. Make sure existing participants are already members or they will get kicked out when set_members_only(true)
-- 2. Trigger a 104 (config change) status message so UI state is properly updated for existing users
-- make sure all existing occupants are members
for _, occupant in room:each_occupant() do
local affiliation = room:get_affiliation(occupant.bare_jid);
if valid_affiliations[affiliation or "none"] < valid_affiliations.member then
room:set_affiliation(true, occupant.bare_jid, 'member');
end
end
-- Now it is safe to set the room to members only
room:set_members_only(true);
room._data.lobby_extra_reason = event.reason;
room._data.lobby_skip_display_name_check = event.skip_display_name_check;
-- Trigger a presence with 104 so existing participants retrieves new muc#roomconfig
room:broadcast_message(
st.message({ type='groupchat', from=room.jid })
:tag('x', { xmlns = MUC_USER_NS })
:tag('status', { code='104' })
);
-- Attach the lobby room.
attach_lobby_room(room);
end
function handle_destroy_lobby(event)
local room = event.room;
-- since this is called by backend rather than triggered by UI, we need to
-- trigger a 104 (config change) status message so UI state is properly updated for existing users (and jicofo)
destroy_lobby_room(room, event.newjid, event.message);
-- Trigger a presence with 104 so existing participants retrieves new muc#roomconfig
room:broadcast_message(
st.message({ type='groupchat', from=room.jid })
:tag('x', { xmlns = MUC_USER_NS })
:tag('status', { code='104' })
);
end
module:hook_global('config-reloaded', load_config);
module:hook_global('create-lobby-room', handle_create_lobby);
module:hook_global('destroy-lobby-room', handle_destroy_lobby);