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https://gitcode.com/GitHub_Trending/ji/jitsi-meet.git
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As a step toward merging jitsi-meet-react with jitsi-meet to share as much source code as possible between mobile and Web, merge the part of jitsi-meet-react's source tree which supports mobile inside the jitsi-meet source tree and leave jitsi-meet-react's Web support in the source code revision history but don't have it in master anymore because it's different from jitsi-meet's Web support. In other words, the two projects are mechanically merged at the file level and don't really share source code between mobile and Web.
155 lines
6.0 KiB
Groovy
155 lines
6.0 KiB
Groovy
apply plugin: "com.android.application"
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import com.android.build.OutputFile
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/**
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* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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* and bundleReleaseJsAndAssets).
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* These basically call `react-native bundle` with the correct arguments during the Android build
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* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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* bundle directly from the development server. Below you can see all the possible configurations
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* and their defaults. If you decide to add a configuration block, make sure to add it before the
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* `apply from: "../../node_modules/react-native/react.gradle"` line.
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*
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* project.ext.react = [
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* // the name of the generated asset file containing your JS bundle
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* bundleAssetName: "index.android.bundle",
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*
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* // the entry file for bundle generation
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* entryFile: "index.android.js",
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*
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* // whether to bundle JS and assets in debug mode
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* bundleInDebug: false,
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*
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* // whether to bundle JS and assets in release mode
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* bundleInRelease: true,
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*
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* // whether to bundle JS and assets in another build variant (if configured).
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* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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* // The configuration property can be in the following formats
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* // 'bundleIn${productFlavor}${buildType}'
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* // 'bundleIn${buildType}'
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* // bundleInFreeDebug: true,
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* // bundleInPaidRelease: true,
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* // bundleInBeta: true,
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*
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* // the root of your project, i.e. where "package.json" lives
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* root: "../../",
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*
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* // where to put the JS bundle asset in debug mode
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* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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*
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* // where to put the JS bundle asset in release mode
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* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in debug mode
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* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in release mode
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* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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*
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* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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* // date; if you have any other folders that you want to ignore for performance reasons (gradle
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* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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* // for example, you might want to remove it from here.
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* inputExcludes: ["android/**", "ios/**"],
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*
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* // override which node gets called and with what additional arguments
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* nodeExecutableAndArgs: ["node"]
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*
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* // supply additional arguments to the packager
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* extraPackagerArgs: []
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* ]
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*/
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apply from: "../../node_modules/react-native/react.gradle"
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/**
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* Set this to true to create two separate APKs instead of one:
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* - An APK that only works on ARM devices
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* - An APK that only works on x86 devices
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* The advantage is the size of the APK is reduced by about 4MB.
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* Upload all the APKs to the Play Store and people will download
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* the correct one based on the CPU architecture of their device.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Run Proguard to shrink the Java bytecode in release builds.
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*/
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def enableProguardInReleaseBuilds = false
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android {
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compileSdkVersion 23
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buildToolsVersion "23.0.1"
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defaultConfig {
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applicationId "org.jitsi.jitsi_meet_react"
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minSdkVersion 16
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targetSdkVersion 22
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versionCode 1
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versionName "1.0"
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ndk {
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abiFilters "armeabi-v7a", "x86"
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}
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packagingOptions {
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// The project react-native does not provide 64-bit binaries at the
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// time of this writing. Unfortunately, packaging any 64-bit
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// binaries into the .apk will crash the app at runtime on 64-bit
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// platforms.
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exclude "lib/x86_64/libjingle_peerconnection_so.so"
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exclude "lib/arm64-v8a/libjingle_peerconnection_so.so"
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}
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}
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splits {
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abi {
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reset()
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false // If true, also generate a universal APK
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include "armeabi-v7a", "x86"
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}
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}
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buildTypes {
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release {
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minifyEnabled enableProguardInReleaseBuilds
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proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
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}
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}
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// applicationVariants are e.g. debug, release
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applicationVariants.all { variant ->
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variant.outputs.each { output ->
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// For each separate APK per architecture, set a unique version code as described here:
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// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
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def versionCodes = ["armeabi-v7a":1, "x86":2]
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def abi = output.getFilter(OutputFile.ABI)
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if (abi != null) { // null for the universal-debug, universal-release variants
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output.versionCodeOverride =
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versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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}
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}
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}
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}
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if (project.hasProperty("JITSI_SIGNING")
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&& new File(project.property("JITSI_SIGNING")).exists()) {
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apply from: project.property("JITSI_SIGNING");
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}
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dependencies {
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compile project(':react-native-vector-icons')
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compile project(':react-native-webrtc')
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compile fileTree(dir: "libs", include: ["*.jar"])
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compile "com.android.support:appcompat-v7:23.0.1"
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compile "com.facebook.react:react-native:+" // From node_modules
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}
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// Run this once to be able to run the application with BUCK
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// puts all compile dependencies into folder libs for BUCK to use
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task copyDownloadableDepsToLibs(type: Copy) {
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from configurations.compile
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into 'libs'
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}
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